// void, Obj This

Druid this;
Unit u;
this = This.AsDruid();
if (!.IsValid()) return;

Sleep(rand(500));
.PlayAnim(19, .pos);
Sleep(rand(100)+100);
u=Place("EagleSummoned", .posRH, .player);
if(u.IsValid){
	u.SetStamina(10);
	SwapSelectedObj(this, u);
	.SetSummoningDeath(true);
	.Damage(.health);
}